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Devlog
Devlog 08: The Hiatus Strikes Back
November 03, 2024
by
tacticsnchai
4
#Bludgeon, #Update, #Podcast
Hello Bludgeoneers! We've been quiet for a while, at least with updates here. Life has been tumultuous this year, especially with changes to my day job that kept me far busier than I had expected. Tha...
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Devlog 07: 1 Year Retrospective
March 11, 2024
by
tacticsnchai
3
#Bludgeon, #Game Design, #Look Back, #Post-mortem, #D20, #TTRPG
Hello Bludgeoneers! A little over a week ago now, we celebrated 1 year of being live on Itch! I still remember the mix of excitement & trepidation I felt leading up to the launch of the page. In some...
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Patch 1.4: A Touch of the Divine
January 21, 2024
by
tacticsnchai
4
#Update, #Patch Notes
Hello Bludgeoneers! Today, we welcome the Divine classes to the fray! These righteous little guys were the last of the core systems that we figured out (sometime back in '17 or '18) and one that got r...
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Devlog 06: Cultures & Lore
November 18, 2023
by
tacticsnchai
1
#game design
Hello Bludgeoneers! Last weekend, for Diwali, I quickly decided to wrap up some explorations, make 'em look pretty and send them out into the world! I mean, to be fair, there was a lot of other work i...
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Devlog 05: Monsters & Enemies
September 23, 2023
by
tacticsnchai
1
#Game Design
Hello Bludgeoneers! Let's talk about Enemy Balance today. It's been the one part of the game that I've handled myself, calling upon years of practice and - for lack of a better term -vibes, but as I m...
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Devlog 04: Actual Plays and Primal Updates
September 09, 2023
by
tacticsnchai
2
#Bludgeon, #TTRPG, #ActualPlay, #GameDesign
Good Morning Bludgeoneers! Life has settled back into a familiar rhythm which allows me to begin picking at bits of Bludgeon again. It's not like I'd completely abandoned the project while I was on hi...
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Patch 1.3: Big Bad Balance Borgs!
August 05, 2023
by
tacticsnchai
1
#design, #Bludgeon, #Devlog
Hello Bludgeoneers! This update introduces the Chakra fighting system to the game! We're incredibly proud of both this system and how far its come since its inception a full decade ago! The Chakra sys...
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Devlog 03: The Hiatus
July 12, 2023
by
tacticsnchai
#update
Hello Bludgeoneers! This is going to be a quick post, just to let you all know that the project hasn't been left to the wayside. The team have all had their own individual set of IRL events to contend...
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Devlog 02: Character Sheets
May 29, 2023
by
tacticsnchai
1
#Game Design, #User Experience, #Update
Hello Bludgeoneers! This one took way longer to add than expected. As of now, you have access to fill-able character sheets ! "They're just character sheets, there's no reason for them to have taken s...
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Patch 1.2: Glitched Out!
April 22, 2023
by
tacticsnchai
3
#fantasy, #Patch Notes, #Update
Hello there Bludgeoneers! We've been working on some stuff for upcoming releases these past few weeks, but while doing so we did have some updates to what's already available to you. Namely, a fairly...
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Design Update - Health & Yantra-log
April 13, 2023
by
tacticsnchai
1
#Game Design, #Yantra-log, #Health
In the current edition of the book, the Yantra-log are beefy. They're rocking 100 Hp at start with 14 AC & 14 MR. That's a vast difference when compared to the 4 + 1d4 starting Hp of every other race...
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Patch 1.1: We be Formatting
March 25, 2023
by
tacticsnchai
2
#DevLog, #Patch Notes
Hello there Bludgeoneers! Bludgeoners? Blunt Force Trauma Enthusiasts? We have been very busy with work! But when we're not busy earning our keep, we're busy editing the Rulebook and addressing the co...
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Devlog 01: So it Begins.
March 16, 2023
by
tacticsnchai
2
#General
Hello Everyone! First of all, I want to take the time to thank everyone who's taken the time to download, read through, and provide us with feedback on our rulebook. We've already gotten enough sugges...
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