Devlog 04: Actual Plays and Primal Updates


Good Morning Bludgeoneers!

Life has settled back into a familiar rhythm which allows me to begin picking at bits of Bludgeon again. It's not like I'd completely abandoned the project while I was on hiatus. My mind has this lovely habit of keeping certain trains of thoughts chugging along in the background.

One of these trains has regarded the Primal classes: I've always been very pleased with their core mechanic, but I've always felt like they needed a little something to help boost the fantasy we're trying to promote while not adding to their current level of complexity. 

The Primals have always been built around the concept of a 'gathering storm'; that is, they ramp up slowly, but surely. They don't have drastic dips and troughs of power. However, at times it does feel like that their play patterns move into a linear play space and sometimes, also one that doesn't entirely support a few key fantasies. 

I think I have a solution for that and will be trying it out in the coming weeks.

Additionally, I have to update the formatting of their class pages away from my old, tech-document stylings.

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In other news, I've begun a new mini-campaign with the excellent folks at The Pigeon Killers. This group of Indian ttrpg players have been great to DM for and their discord server is full of players who've encouraged me during the last two years of Bludgeon's development.

This is a follow up to the first campaign I ran with them earlier this year. The first campaign was set in the gold mines under the city of Vaanarprastha and the new one is set in the same region, but in the forest surrounding a town called Raya-nagari. There's a link below, if you'd like to watch along for the new adventure!

I hope you have fun watching the game!
Till next time.

Files

BludgeonBasics_02.pdf 11 MB
Aug 05, 2023
PatchNotes-2-0.txt 2 kB
Aug 05, 2023

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